Kotor 2 consular build

KOTOR 1 Optimal Build: ~SPOILER GUIDE~ LS Scoundrel 7/ Consular 1

This build allows you to cover all important skills with your main character, and be a solid melee combatant throughout the game. The main cost is that your force power DCs will be lower than a consular build (less effective AoEs basically) and you'll have a slightly smaller selection of force powers. Skip to TL:DR #2 if this doesn't interest you.You'd really like to learn how to build an ant farm for your children. Here's how to build and ant farm. Advertisement An ant farm can be fascinating to watch, especially for child...

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Is steel still the best material for building? Learn about the pros and cons of using steel for building construction and engineering at HowStuffWorks. Advertisement Ever since the...Sentinel (high skills, immunities) -> Master/Lord (high fp, frequent double powers on level) is kinda bad. Definitely worse than sentinel -> weapon master or watchman. It just doesn't offer much unique or helpful to you as the game goes on. Consular (high fp, force focus, frequent double powers) -> Watchman/Assassin (high skills, sneak attack ...Knights of the Old Republic 2. DS Guardian/Marauder: Berserker Powerful glass cannon Can utilize armor with Fury in the late game ... Power Attack is almost free. A hypothetical 5/4 Soldier/Consular build with 14+2 base STR using the Prototype Vibroblade only has 14 Attack, which means that already experience -1 Attack against regular Kath ...The key part is choosing Jedi Watchman/Sith Assassin as the prestige class. Before that, you can stsrt with Jedi Sentinel for general melee and skills (much more important in KotOR II), or Consular for casting stunning powers again. Feats. For obvious reasons, Master Two Weapon Fighting is required. If using DEX, get the Finesse: Melee Weapons ...You have to pick Consular. This is a caster build, and the Consular's Force Focus line is necessary. ... Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* Members Online.Was rated in KotOR II as the "heart of the Force". Was rated in both games to be hungry for knowledge and learning everything about the Force from the Order before leaving to fight in the Mandalorian Wars. High INT and WIS, and was likely to be a Jedi Consular in contrast to Guardian Malak.Star Wars | kotor 2 | Darth Sidious build | Consular | Sith Lord | Unlimited power. Probably this is one of the most desirable builds for many star wars fans. Playing like this you will become ...It's more of a display limit than an attack limit. 1 point in security is enough for Kotor1 but in Kotor2, the requirement actually scales with your character level so to unlock easy/medium/hard locks, you need character level +3/+8/+13 on normal difficulty, lower by 5 on easy (-2/3/8) and increase by 5 on difficult (8/13/18).Building a dedicated marketing team for your business will help bring your efforts to the next level. Hire for these important marketing department roles. Building a dedicated mark...I'd say Guardian for Obi-Wan and Sentinel for Anakin. Neither of them were shown to be particularly reliant on the Force and they both defaulted to their lightsaber, so definitely not Consular. Anakin also has the traditional star wars protagonist affinity for tech and droids, so the more skill oriented base class would suit him. Weapon Master for the prestige class, or Marauder for Anakin ...The best shield is the Verpine Prototype Shield, which absorbs 120 energy damage and lasts 200 seconds. The biggest danger during the final fight is stuns from critical hits. This is completely negated by immunity: mind-affecting. The guardian build gains this from Stabilizer Mask. The consular build gains this from Nerve Amplifier Belt.Most likely 18 CON (though CON might be a matter of playing to the implant system in KotOR II). Key skills are Persuade, Computer Use, Repair, Awareness. Single Cyan lightsaber back in the Mandalorian Wars (choose the option of forgetting what it even looked like when Atton asks). In the actual game, it is unknown.Since you're a Consular, you get Force Focus, so your Powers are stronger than usual. You get 15 Powers if you're a level 8/12, so you've got some leeway with your choices. I recommend Master Force Speed above all else. The +2 attacks per round and +4 defense is amazing. Master Force Wave is good for crowd control.Optimal Light Side Consular Build. By Mihir. According to /u/TangoSierraFan on reddit. Award. Favorite. Share. Attributes. Class: 2 Scout / 18 Consular. Strength: 9. Dexterity: 15. Constitution: 11. Intelligence: 10. Wisdom: 16 -> 21. Charisma: 14. Bonuses from items: +5 Dexterity from Advanced Alacrity Implant (5th Star Map, 22,000 credits, Yavin)

KOTOR 2: Canon Character Build? Hi, I know this isn't the first post about this but I wanted to make sure I had everything down + reddit's search feature sucks: -The exile is female + light side -Name: Meetra Surik -Unsure about class; found people saying either Guardian or Sentinel.Jan 28, 2024 · 1.3 Jedi Consular; 2 Soldier; 3 Scout; 4 Scoundrel; 5 Tech Specialist; 6 Droid. 6.1 Combat Droid; 6.2 Expert Droid; ... Star Wars Knights of the Old Republic II: The ...Unarmed attacks inflict 1-4 slashing damage, and 1-4 is added by the Unarmed Specialist feats granted to Jedi, Bao-Dur and Handmaiden at level 2 and every 4 levels thereafter up to level 30, at which point US VIII adds 8-32 bonus damage, for 9-36 (22.5 average) in total. As you might expect, Finesse: Melee Weapons doesn't add your Dexterity ...Then worry about "WIS & CHA". Plus like you have stated the gear and the implants will also compensate as well. { {If you "Act" up, then you must get "Jacked" up!}} 3DS FC~Beatumdown:3711-9502-4467 & Beatumup:3969-7378-0441. Boards. Star Wars: Knights of the Old Republic II - The Sith Lords. Consular Build and Questions.

The Sith Juggernaut. Jedi Guardian - Sith Marauder. Str:15 Dex: 10 Con:16 Int: 8 Wis: 14 Cha:12. Low Int means you´ll have just 1 skill point to distribute each level, so you can go either for Treat Injury for the early game or Persuade. Wisdom will comes in use for few of those Dark Side Powers this character has.Sentinel (high skills, immunities) -> Master/Lord (high fp, frequent double powers on level) is kinda bad. Definitely worse than sentinel -> weapon master or watchman. It just doesn't offer much unique or helpful to you as the game goes on. Consular (high fp, force focus, frequent double powers) -> Watchman/Assassin (high skills, sneak attack ...Also, Scoundrel -> Consular is the only class combo in the game that gets to have every skill as a class skill. Don’t bother “saving” levels with this build; get as many levelups in Scoundrel as you can before going Consular. Alignment: Dark Side. The Scoundrel uses some of the GenoHaradan equipment, which means you’ll be getting ……

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Scouts are optimal for solo playthroughs for so many reasons: -Lots of skill points but more health than a scoundrel (6hp per level sucks on a solo build) -Gets many valuable feats for free (Flurry, all Implant feats, Medium Armor) -Highest Will saving throws of any class.New Build: Jedi Boring nerd Consular... Attribute Starting Value Strength 8 Dexterity 14 Constitution 14 Intelligence 14 Wisdom 14 ... Never before seen Star Wars: Knights of the Old Republic demo from E3 2001.

Implants are now tied to your constitution with the best unlocked at Level 18. So if you're going for a Sith Marauder maybe consider starting as a Consular to take advantage of Force Focus and the additional skill points. Unlock Computer Use as a cross class using the feat and then focus on toughness.Lightning storm is the classic, and pretty much the best. Otherwise, I'd just suggest lightsaber-focused. I love rolling a Soldier/Guardian and using dual-wielding or a double-blade to absolutely obliterate everything in the game with a full strength and health build, no powers at all with heavy armor.

She starts with 13 strength, will end up at 17 at level 20, +4 Geno KotOR: Optimal Consular/Guardian. KotOR2: TSL Advice. This page will be a work in progress for a while. I have done similar runs through K2 using a max wisdom consular and will eventually try a full melee build as well. Here is a rough guide I have put together for now: KotOR2: TSL Optimal Consular Rough Draft ...It's more of a display limit than an attack limit. 1 point in security is enough for Kotor1 but in Kotor2, the requirement actually scales with your character level so to unlock easy/medium/hard locks, you need character level +3/+8/+13 on normal difficulty, lower by 5 on easy (-2/3/8) and increase by 5 on difficult (8/13/18). A subreddit for fans of BioWare's classRanged characters get dexterity though. Strength is better Need a good build for Bastila. KOTOR 1. I've played this game around 15 times in the last 10 years, but I never could figure out a build for Bastila that felt as if she was worth having along in combat. I can never remember what I generally run on her, but it always seems her force points deplete too quickly, she rarely gets hits, and when ...The extra force power DC from consular is very helpful in my mind, and makes it my favourite choice for most combat builds. Then Marauder for that juyo and advanced feats usually. With this build I can slice things up and zap them with lightning with equal ease. So I've been a way for most of the year for various reasons. Master force speed (3 powers) Master Valor Jan 25, 2021 · Light-side Jedi Assembly Guide. By RED MIGHTY MORPHIN POWER RANGER. This guide fleshes out how to make the ultimate Jedi for your preferred playstyle. All builds are easily able handle the game solo on the hardest difficulty, even with additional self-imposed constraints. 5. Jedi consular Fun Factor : 95/100 # 2 JeJedi []. Your main character starts as one clWalkthrough. Contents. 1 Jedi. 1.1 Jedi Guardian. 1 Jedi master/sith lord are not the lesser /worse classes in the game!!! On the contrary, a Jedi consular/master is powerful enough to solo the 1st half of the game without ever dying on "difficult" (if the game forces you to accept a companion or tow, just keep turning on solo mode every time you enter into a new game level). Consular is the mage. Consular basically has a tr For Star Wars: Knights of the Old Republic II - The Sith Lords on the Xbox, a GameFAQs message board topic titled "best base stats for sentinel or Consular?".If you absolutely want to min-max, it’s very hard to beat a Consular/Weapon Master or Sith Marauder combo. You basically get all the Force-casting feats from Consular, and you also get Superior Two-Weapon Fighting from the melee prestige class. 12. Improved Two-Weapon Fighting. 15. Mas[acobray. •. Persuade is a class skill for all Jedi classes andLight side Guardians get +3 to Strength and can still use the Do Best depends in both games if you prefer them to be in melee or ranged. There are extremely good approaches for both. For Kotor2, you might want to see my Atton, Bao-Dur (gameplay video) and T3-M4/Droid builds.. In general, I like all of my jedi companions to focus on either Strength (Bao-Dur) or Wisdom (the rest, the Handmaiden can even effectively use Insanity and non-saved Force Storm ...